Thursday, October 28, 2010

Subway gestures



My first time riding using public transportation to get to class! It was indeed a nightmare my first time, but I am sure it will get better as time goes on.

Most artist however, speak of how much doodling, gestures, and ideas are all come up with on the subway. No joke... It is like the artistic inspiration breeding ground!

So I tried taking my own little stab at it. And I can definitely see why! So many people standing and doing different things. Makes for some very gestural drawings. So today I got a few, some I didn't finish, others I did. Most of these were under 60 seconds. A few 30 and under. Very awesome practice.

Tuesday, October 26, 2010

3D class project






So I've put off a class project for a long freakin time now... "Build an architectural structure using maya" aka... a building. So, as usual, I decided to bend the rules. I still followed them, but I bent the crap out of them. My architectural structure is quite organic. A house that a Faerie/small forest creature would reside in! Above is the concept art and model renders.

This took a freakin long time, and due to the organic nature of the object, the topology tended to wanna tangle during the modeling process... That was quite trying for my first model.

Hope you like it.

Sunday, October 24, 2010

Botanical Gesture



Today I wandered into the forest with my friends. While they were having fun on the "S.S. Beached 3" (Their pretend boat...>_>) I was gesturing a tree. I drew the tree basically without even looking at the paper, I spent most of the time on the forms....

In fact, focusing on form and volume as opposed to lines, seems to be bringing me some very nice results lately... I have done a lot of gestures lately, but hopefully I can get to uploading them soon.

Thanks!

Friday, October 22, 2010

3D beginnings

So, I have been fairly busy lately. My carpal tunnel really has set me back a bit, but I still have nonetheless remained quite busy.

My first and foremost project I am working on is a portfolio project I am working on. essentially it is what is going to take up the meat of my portfolio. And pretty much every other portfolio piece I do is going to center around this one project. In the future at a time of my choosing, I shall reveal more. =X

For now, the digital sculpting portion of "Glitch" has begun. It's been going slowly, since I have to actually learn Zbrush all on my own as I go along. I do hope my traditional sculpting skills come in handy for this...

And speaking of traditional sculpting! I have randomly started finishing up and touching up that sculpture I posted on here way back when. Soon I will bake it and paint it!

I have loads of gestures I have done, but honestly... I have been too busy/lazy to post them. I'll do a better job of keeping to my daily updates as promised.

Peace...

Monday, October 18, 2010

Glitch Model Sheet

And here she is! Glitch in all of her beauty. My love child. Yes, I gave birth to her. How? Carefully.

This model sheet actually took a long long time to complete. I finished the first view while streaming... but... My monitor, tablet, and OS all crashed in that order... So I had to basically redraw stuff... not fun.

A few notes for Glitch, her wings are UNFINISHED, her body designs are also UNFINISHED. She is going to have designs all over her body, as well as textures and patterns within her wings.

She is also going to have accessories, and maybe even some costumes... But, all of these are to be designed later on. I really really just needed to get this model sheet out so I can begin the sculpting process.

Lo and behold, that process begins today... ^^

Hope she looks good!

Friday, October 15, 2010

Face Type Sheet

SO HERE IT FINALLY IS! The three options that I have finally formulated for the face of my character I am creating "glitch". As you can tell from my continually pushed back promises of having this up... I was quite methodical with this portion...

Why?

The face of a character is everything. In this case... it reveals what style she is in, her personality, expressions... ect... the face is everything! It truly sets the pace for the entire character and will be the ultimate form of branding and originality for my character...

So... Which face do you guys like?

Tuesday, October 12, 2010

Live stream progress


http://justin.tv/thegamingtablet

^--- As some of you know I just got done streaming here this evening! It went great, tons of viewers and tons of support!

Thank you all who were there for your amazing support! I really appreciate it and am going to do my best next time to provide a much better experience... Starting with a better cam, better lighting, better setup... ^^

Stay on the lookout for that face option sheet. Got a bit behind on it, but believe me! It is in progress.


Until next time! Check out thegamingtablet to watch some great artist and have a fun time watching some hardcore gamers... =o

Sunday, October 10, 2010

Which body type?


http://i485.photobucket.com/albums/rr218/x4Leafx/BodyTypeSheet.jpg





My next step in developing 'Glitch" Is figuring out what body type she will have! As always, options options options!

Note... That under each category is a body type on the bottom, and that body type in a various pose that accentuates some of that body type's good qualities.

I noticed that despite actually having very different bodies, some of these when posed look similar!

So which body type do you guys like?

Next up, the face type sheet! I shall work on that tomorrow...

I hope to have the final drawing done, and the digital sculpt ready to start by the end of next week.

Wednesday, October 6, 2010


So as promised, here is my progress on turning Lauress from an anime style, to a more realistic style.

It has presented many challenges, but nonetheless I am happy so far. Once details such as symbols and wings get added (Oh and don't forget about color!) I am sure she will look a little more familiar!

I really tried to give her pose and expression a very dark feel... The model that I referenced for this truly inspired me to experiment with this. I saw a picture of the model and I thought to myself "She has hips that look just like Lauress's!"


Tuesday, October 5, 2010

In progress botanical texture

Here is another botanical study in progress. I took my watercolor block to the park and literally sat down and started painting this interesting looking tree! I must say, it is a complicated texture... I need to take a photo reference shot of it, but basically...

the tree's bark is peeling off like sheets of paper... Add in lighting as a factor, and the texture of the trees bark becomes very complex to paint.

So far all I have is the base color down and a little bit of the bark texture down ontop of that...

I need to finish adding the bark texture, then touching up with various shade and light details.

My mind is a bit too "micro" and I need to macro up a bit. Getting down the shape of the texture first, then moving on to detail might speed up the overall process.

Friday, October 1, 2010

Gestures

Here is a gesture for the day. A woman leaning against a wall. I feel like I sorta got the hips a bit wrong.. I mean... it feels decent, but I know it definitely could be pushed.

Heh, I have a lot of female gestures. I guess they are just more fun... *shrug*